﻿using System;
using System.Collections.Generic;

[Serializable]
public class Other : PropertyBase
{
    public const string key = "Other_";
    public PropertyValue<object> draw = new PropertyValue<object>(0,key + "draw");
    public PropertyValue<object> giveUp = new PropertyValue<object>(0,key + "giveUp");
    public PropertyValue<object> moveNum = new PropertyValue<object>(0,key + "moveNum");
    public PropertyValue<object> moveBack = new PropertyValue<object>(0,key + "moveBack");
    public PropertyValue<object> moveArbitrarily = new PropertyValue<object>(0,key + "moveArbitrarily");
    public PropertyValue<object> moveRandNum = new PropertyValue<object>(0,key + "moveRandNum");
    //方便管理
    // protected List<PropertyValue<object>> propertyList;
    public Other()
    {
        propertyList.Add(draw);
        propertyList.Add(giveUp);
        propertyList.Add(moveNum);
        propertyList.Add(moveBack);
        propertyList.Add(moveArbitrarily);
        propertyList.Add(moveRandNum);
    }
}